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Overall i kinda agree whit you that the previous mechanic was maybe more balanced in some areas but in others was ridiculous. Spears and to a lesser extent swords, pikes and other such weapons whit bonus to hit have worked up pretty nicely for me, also i would advise having your nimble archers or your tanky ♥♥♥♥♥♥♥♥♥♥♥♥ in the front of the blob as they will perform better, also rotate the guys that have taken a beating inside the blob. Also i would advise simply striping your guys as the nighmares always hit and the initiative is quite good. But yeah i have to say that now the counterplays are different as instead of having to spread your ♥♥♥♥♥♥♥ 2 appart, you have to stick em in a nice big ol blob as you actually reduce the amount of nighmares that can attack u at once. Lots of comments like yours but about the previous mechanic saying tis ♥♥♥♥♥ broken (im not trying to say your comment is unfounded or dumb, its litteraly just the reason why they changed it). I thought it was balanced, I have no clue why they changed it. Am I understanding this correctly? I definately preferred the previous sleep mechanics. So if you miss 2-4 swings during the whole fight you lose. So Alps summon two nightmares per turn, they can summon an infinite amount each (at least 6 per Alp which i've confirmed).
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Postat inițial de Doc Holiday:Preface, I have almost 700 hours into this game, I'm not a scrub.
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